ISO/IEC 14496 - Coding of Audio-Visual Objects

About

A health record system stores data records and files of various types in support of clinical functions. These data elements serve the purpose of documentary records of various diagnostic and prescriptive data or information generated.

The ISO/IEC 14496 Coding of Audio-Visual Objects standard is to be used for audio/video and data captured through traditionally non-DICOM compliant sources.

ISO/IEC 14496 Coding of Audio-Visual Objects specifies a system for the communication of interactive audio-visual scenes. This specification includes the following elements:

  • The coded representation of natural or synthetic, two-dimensional (2D) or three-dimensional (3D) objects that can be manifested audibly and/or visually
  • The coded representation of the spatio-temporal positioning of audio-visual objects as well as their behaviour in response to interaction.
  • The coded representation of information related to the management of data streams
  • A generic interface to the data stream delivery layer functionality (specified in part 6 of ISO/IEC 14496 Coding of Audio-Visual Objects)
  • An application engine for programmatic control of the player: format, delivery of downloadable Java bytecode as well as its execution lifecycle and behaviour through APIs (specified in this part of ISO/IEC 14496 Coding of Audio-Visual Objects).
  • A file format to contain the media information of an ISO/IEC 14496 presentation in a flexible, extensible format to facilitate interchange, management, editing, and presentation of the media

ISO/IEC 14496 Coding of Audio-Visual Objects consists of the following parts, under the general title Information technology - Coding of audio-visual objects:

Parts Title
Part 1 Systems
Part 2 Visual
Part 3 Audio
Part 4 Conformance testing
Part 5 Reference software
Part 6 Delivery Multimedia Integration Framework (DMIF)
Part 7 Optimized reference software for coding of audio-visual objects [Technical Report]
Part 8 Carriage of ISO/IEC 14496 contents over IP networks
Part 9 Reference hardware description [Technical Report]
Part 10 Advanced Video Coding
Part 11 Scene description and application engine
Part 12 ISO base media file format
Part 13 Intellectual Property Management and Protection (IPMP) extensions
Part 14 MP4 file format
Part 15 Advanced Video Coding (AVC) file format
Part 16 Animation Framework extension (AFX)
Part 17 Streaming text format
Part 18 Font compression and streaming
Part 19 Synthesized texture stream
Part 20 Lightweight Application Scene Representation (Laser) and Simple Aggregation Format (SAF)
Part 21 MPEG-J Graphics Framework extensions (GFX)
Part 22 Open Font Format
Part 23 Symbolic Music Representation
Part 24 Audio and systems interaction [Technical Report]
Part 25 3D Graphics Compression Model
Part 26 Audio conformance
Part 27 3D Graphics conformance
Part 28 Composite font representation
Part 29 Web video coding
Part 30 Timed text and other visual overlays in ISO base media file format

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